Uncharted 1

Uncharted 1 Inhaltsverzeichnis

Uncharted: Drakes Schicksal ist ein Action-Adventure-Computerspiel, das von Naughty Dog für die Spielkonsole PlayStation 3 entwickelt wurde. Das Spiel erschien im November Innerhalb von zehn Wochen wurde das Spiel über eine Million Mal. Innerhalb von zehn Wochen wurde das Spiel über eine Million Mal verkauft. Uncharted konnte sich bis dato 4,9 Millionen Mal verkaufen. Es gab bisher drei. Uncharted: Drakes Schicksal - Kostenloser Versand ab 29€. Jetzt bei nordingrafestivalen.se bestellen! Die Singleplayer-Kampagnen von Uncharted: Drake's Fortune (Drakes Schicksal​), Uncharted 2: Among Thieves und Uncharted 3: Drake's Deception werden in. Diese Seite enthält eine Sammlung der Kapitel in Uncharted: Drakes Schicksal. Es sei ausdrücklich 1 Nathan Drake; 2 Elena Fisher; 3 Chloe Frazer.

uncharted 1

Innerhalb von zehn Wochen wurde das Spiel über eine Million Mal verkauft. Uncharted konnte sich bis dato 4,9 Millionen Mal verkaufen. Es gab bisher drei. Uncharted™: Drakes Schicksal Remastered 1 Spieler PAL HD p,i,​p. Der Download dieses Produkts unterliegt den Nutzungsbedingungen von​. Die Singleplayer-Kampagnen von Uncharted: Drake's Fortune (Drakes Schicksal​), Uncharted 2: Among Thieves und Uncharted 3: Drake's Deception werden in.

Searching these tunnels, Nate overheard an argument between Roman, Navarro, and Eddy, which revealed that Roman hired Eddy to capture Nate and keep the island secure, with the reward being a share of El Dorado.

After Nate's escape, Roman doubted Eddy's ability to do his job further and ignored his superstitious claim that something cursed on the island was killing off his men, leading him to dismiss him and his crew.

Nate and Elena found a passage leading to a large treasure vault , in which they find the body of Francis Drake, assuming that he died on the island searching for the treasure.

Before continuing on, they once again encountered Eddy and his crew, who were running for their lives, being chased by mutated humans possessing incredible speed and strength.

The creatures happened to be the Spanish " descendants ". Despite their ongoing grudge, the two teamed up to take the creatures down, after one dragged one of Eddy's men Prakoso down the pit.

Soon afterwards, Eddy was also killed when one dragged him into a pit, leaving Nate alone to fight for himself.

Nate and Elena escaped and found themselves in an abandoned German bunker. Nate ventured out into the base to restore its power.

Sir Francis, knowing of the statue's power, was actually trying to keep it on the island, by destroying the ships and flooding the city, before he was also killed by the mutants.

Nate ventured his way back to Elena but found her captured by Roman and Navarro. He reunited with Sully outside of the monastery and informed him about the curse and Elena's capture.

Under the monastery, Nate and Sully were held at gunpoint and found that Roman has secured the statue. Navarro urged Roman to open the casket, which held the mummy of El Dorado inside.

Roman inhaled the dust from the rotting corpse and began to mutate, leading Navarro to shoot Roman in the head, thus revealing his betrayal to Roman and his plan to steal the statue and sell the mutagen as a biological weapon.

The statue was lifted out by a helicopter as the mercenaries were attacked by the descendants.

While Sully stayed behind to fend off the mercenaries and descendants, Nate jumped onto the net the statue was suspended in and was carried to a tanker ship nearby.

They crash-landed onto a large freighter after Elena kicked a mercenary out of the helicopter, whose rifle discharged into the pilot's head.

Nate fought his way to the deck, killing numerous mercenaries. On the deck, Navarro and Nate fist fought until Nate knocked Navarro unconscious.

As Nate pulled an injured Elena from the helicopter, Navarro regained consciousness and raised his gun. Nate acted quickly by pushing the helicopter off the ship, with the rope connecting the helicopter to the statue becoming tangled around Navarro's leg, causing him and the statue to plunge into the depths of the ocean.

Elena returned Francis Drake's ring that Nate had previously left at Drake's corpse. She and Nate leaned in to kiss, shortly before being interrupted by Sully on a small speedboat, having escaped the island and killed several pirates, taking several boxes of treasure from them.

On the boat ride, Elena reminded Nate that because she lost her camera, he still owed her a story.

As the boat sailed off towards the sun, Nate assured her he was good for it. After the development of Jak 3 , Naughty Dog assembled their most technically-talented staff members and began development of Drake's Fortune under the codename Big.

It was in full production for about two years, with a small team of engineers working on the game for about a year beforehand. The company decided to create a brand new IP rather than opt to develop a PlayStation 3 Jak and Daxter game; they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something "fresh and interesting", although termed as 'stylized realism'.

Inspiration was drawn from various sources in the action and adventure genres: pulp magazines, movie serials, and more contemporary titles like Indiana Jones and National Treasure.

The team felt the sources shared themes of mystery and "what-if scenarios" that romanticized adventure and aimed to include those in Uncharted.

The game was first unveiled at E3 From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known Tomb Raider series were drawn, earning the title the nickname of "Dude Raider".

However, the developers saw their game as concentrating more on third-person cover-based play, in contrast to Tomb Raider 's "auto-aiming" play and greater puzzle-solving elements.

Throughout the game's development, the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed.

The development team intended the game's main setting, the island, to play a big role in the overall experience.

Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.

In designing the characters, the artists aimed for a style that was photorealistic. The creators envisaged the main protagonist, Nathan Drake, as more of an everyman character than Lara Croft, shown as clearly under stress in the game's many firefights, with no special training and constantly living at the edge of his abilities.

Director Amy Hennig felt a heavily-armored, "tough as nails" protagonist with a large weapon was not a suitable hero and decided a "tenacious and resourceful" character would portray more human qualities.

Supporting characters Elena Fisher and Victor Sullivan were included to avoid a dry and emotionless story.

Elena's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but the color was ultimately changed to blonde, and the style was altered.

The game went gold in October The demo was first placed on the North American store and was initially region-locked, such that it would only play on a North American PS3.

However, this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after.

In , Naughty Dog employees at PAX introduced a non-existent "third-and-a-half" level that would emphasize stealth and elaborate on the character of Atoq Navarro.

Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.

The PlayStation 3's graphics processing unit employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation.

The new hardware allowed for processes which the team had never used in PlayStation 2 game development and required them to quickly become familiar with the new techniques; for example, parallel processing and pixel shaders.

While the Blu-ray technology afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games and included several languages on the disc.

Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, were implemented to take advantage of the Sixaxis controller.

Uncharted was also on display at the show with demonstrations that implemented limited vibration compatibility.

Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes.

The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology.

It is a stand-alone expansion pack to Uncharted 4: A Thief's End , and is the sixth installment within the Uncharted franchise.

Featuring a new single-player campaign, The Lost Legacy is set six-to-twelve months following the conclusion of A Thief's End.

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Start a Wiki. Welcome to the Uncharted Wiki The Uncharted encyclopedia that anyone can edit! While players direct Drake in driving the jet ski, they may also switch to Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta , depending on the chapter — in defense, or to clear the barrels from their path.

The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily [3] or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, performing a number of headshots, or using specific methods of killing enemies.

The game is censored when playing on a Japanese console to remove blood, which normally appears when shooting enemies; this follows the trend of other censored console games in the region, such as Dead Rising and Resistance: Fall of Man.

After completing Jak 3 , Naughty Dog assembled their most technically talented staff members and began development of Uncharted: Drake's Fortune under the codename Big.

The game was first unveiled at E3 Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.

In designing the characters, the artists aimed for a style that was photorealistic. Supporting characters Elena Fisher and Victor Sullivan were included to avoid a dry and emotionless story.

The game went gold in the middle of October Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.

While Blu-ray afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games, and included several languages on the disc.

Uncharted was also on display at the show with demonstrations that implemented limited support for vibration. Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes.

In rewriting their game code , they decided to create new programming tools as well. This switch, however, delayed the team's progress in developing a prototype , as the new tools proved to be unreliable and too difficult to use.

Ten months into full production, the team decided to recreate the game's pipeline , the chain of processing elements designed to progress data through a system.

The game was patched on August 4, in Europe and North America to version 1. This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn.

This space is "Sully's Bar" from the game. In this space users can play an arcade mini-game called "Mercenary Madness", which during the Closed Beta, there were rewards.

The rewards were removed with the release of the Home Open Beta. There are also three other rooms in this space, in which during the Closed Beta, users had to find out codes to the doors that accessed these rooms.

The code entry to the rooms was also removed with the release of the Home Open Beta. There is an artifact viewer in the Archives and Smuggler's Den rooms.

Also in the Archives there is a video screen that previews Uncharted 2: Among Thieves. The Artifact Room only features seating and different artifacts for users to look at.

Naughty Dog has also released a game space for Uncharted's sequel on October 23, making Uncharted the first game series to have a game space for both games in its series.

Uncharted: Drake's Fortune received generally favorable reviews from game critics. The overall presentation of the game received unanimous praise from critics, who recognized the game's high production values, describing them as "top-notch", [52] "incredible" [18] or comparing them to those found in Hollywood.

The technical achievements in creating this presentation were also lauded. The graphics and visuals were a big part of this, including appreciation of the "lush" jungle environments, [1] [16] [18] with lighting effects greatly adding to them.

Criticism of the game included some graphical issues, such as texture pop-in and screen tearing. Uncharted received several accolades from web review sites such as IGN, who named it their PlayStation 3 game of the year.

The game became one of the first batch of titles to be released as part of Europe's budget Platinum range of best-selling titles.

Shortly after the release of the game, Naughty Dog's co-president, Evan Wells, stated that Uncharted had been developed as a franchise, and so a sequel was likely.

The fourth installment of the series, Uncharted 4: A Thief's End , which is set to be the last main installment in the series, was announced on and after two delays, one in late and the other in March , was released on May 10, From Wikipedia, the free encyclopedia.

Bob Rafei Bruce Straley. PlayStation 3 PlayStation 4. November 20, Main article: Uncharted. Game Informer. Cathy Preston : Archived from the original on April 9, Retrieved November 24, GameSpot AU.

Archived from the original on October 3, Retrieved August 11, IGN PS3. IGN Entertainment, Inc. Archived from the original on November 22, Retrieved December 20, PlayStation: The Official Magazine.

Future plc 2 : PlayStation Magazine. Future plc : Archived from the original on February 12, Retrieved August 12, Archived from the original on July 31, No, this was, ah I, y'know, kind of inherited it.

Elena : "Sic parvis magna"? Nathan : "Greatness from small beginnings" — it was his motto. Check out the date. Elena : 29 January Nathan : One day after he supposedly died.

Elena : Wait, what are these numbers, right here? Nathan : Coordinates. Right off the coast of Panama.

Elena : Oh, so that's how you found the coffin. Naughty Dog November 19, Uncharted: Drake's Fortune PlayStation 3.

Sony Computer Entertainment. Sully, it wasn't a city of gold, it was this. It was a golden idol. I think I know where the Spanish took El Dorado.

Damn it! If the Spanish found the treasure, they had to've moved it there, to that island. And Drake followed 'em. Nathan : Huh.

Elena : I don't know, Nate

Uncharted 1 - Navigationsmenü

Als Drake wieder bei Sully eintrifft, wird er von Verbrechern überrascht, die unter dem Kommando von Gabriel Roman sowie dessen Komplizen Navarro stehen. Bitte logge dich ein , um diese Funktion nutzen zu können. Gemeinsam fliehen sie vor den Söldnertruppen, besorgen sich ein Flugzeug und verlassen den Dschungel. Uncharted: Fight for Fortune. uncharted 1

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February Learn how and when to remove this template message. Emily Rose. Main article: List of Uncharted characters. Main article: List of Uncharted media.

Main article: Uncharted film. See also: List of accolades received by Uncharted 2. Den of Geek. Archived from the original on September 4, Retrieved September 4, Game Informer.

Cathy Preston : Archived from the original on November 21, Retrieved November 24, PlayStation LifeStyle. Archived from the original on May 22, Retrieved May 22, Archived from the original on July 6, Retrieved May 7, Google Play.

Archived from the original on September 24, Gawker Media. Archived from the original on June 4, Retrieved May 31, Archived from the original on November 28, Retrieved November 7, Archived from the original on November 10, Retrieved November 19, Archived from the original on September 12, Retrieved June 4, Official PlayStation Magazine.

Retrieved May 9, Archived from the original on December 26, Retrieved March 10, Retrieved May 30, Archived from the original on March 10, Retrieved December 31, The Verge.

Vox Media. Archived from the original on June 26, Retrieved June 14, Archived from the original on August 30, Retrieved August 3, Archived from the original on May 24, Retrieved December 20, Archived from the original on April 20, Archived from the original on March 6, Retrieved April 27, Archived from the original on January 14, Archived from the original on April 6, Retrieved December 8, Bitmob Media.

Archived from the original on January 16, Retrieved February 26, Archived from the original on June 15, Retrieved January 14, Archived from the original on July 10, Retrieved April 5, United Business Media.

Archived from the original on January 8, Retrieved January 21, Eurogamer Network. Archived from the original on January 23, G4 Media.

February 3, Archived from the original on October 17, Archived from the original on June 23, Retrieved March 12, PlayStation Blog.

Archived from the original on March 27, Retrieved January 1, Archived from the original on June 7, Archived from the original on August 23, Retrieved September 27, Archived from the original on March 4, DC Comics.

Archived from the original on November 26, Retrieved November 30, December 18, Archived from the original on January 1, Retrieved December 18, Archived from the original on March 2, Retrieved March 2, Penske Media Corporation.

Archived from the original on April 26, Retrieved April 26, Screen Rant. Archived from the original on April 1, Retrieved April 1, Deadline Hollywood.

Archived from the original on March 17, While Sully stayed behind to fend off the mercenaries and descendants, Nate jumped onto the net the statue was suspended in and was carried to a tanker ship nearby.

They crash-landed onto a large freighter after Elena kicked a mercenary out of the helicopter, whose rifle discharged into the pilot's head.

Nate fought his way to the deck, killing numerous mercenaries. On the deck, Navarro and Nate fist fought until Nate knocked Navarro unconscious.

As Nate pulled an injured Elena from the helicopter, Navarro regained consciousness and raised his gun. Nate acted quickly by pushing the helicopter off the ship, with the rope connecting the helicopter to the statue becoming tangled around Navarro's leg, causing him and the statue to plunge into the depths of the ocean.

Elena returned Francis Drake's ring that Nate had previously left at Drake's corpse. She and Nate leaned in to kiss, shortly before being interrupted by Sully on a small speedboat, having escaped the island and killed several pirates, taking several boxes of treasure from them.

On the boat ride, Elena reminded Nate that because she lost her camera, he still owed her a story.

As the boat sailed off towards the sun, Nate assured her he was good for it. After the development of Jak 3 , Naughty Dog assembled their most technically-talented staff members and began development of Drake's Fortune under the codename Big.

It was in full production for about two years, with a small team of engineers working on the game for about a year beforehand.

The company decided to create a brand new IP rather than opt to develop a PlayStation 3 Jak and Daxter game; they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something "fresh and interesting", although termed as 'stylized realism'.

Inspiration was drawn from various sources in the action and adventure genres: pulp magazines, movie serials, and more contemporary titles like Indiana Jones and National Treasure.

The team felt the sources shared themes of mystery and "what-if scenarios" that romanticized adventure and aimed to include those in Uncharted.

The game was first unveiled at E3 From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known Tomb Raider series were drawn, earning the title the nickname of "Dude Raider".

However, the developers saw their game as concentrating more on third-person cover-based play, in contrast to Tomb Raider 's "auto-aiming" play and greater puzzle-solving elements.

Throughout the game's development, the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed.

The development team intended the game's main setting, the island, to play a big role in the overall experience. Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.

In designing the characters, the artists aimed for a style that was photorealistic. The creators envisaged the main protagonist, Nathan Drake, as more of an everyman character than Lara Croft, shown as clearly under stress in the game's many firefights, with no special training and constantly living at the edge of his abilities.

Director Amy Hennig felt a heavily-armored, "tough as nails" protagonist with a large weapon was not a suitable hero and decided a "tenacious and resourceful" character would portray more human qualities.

Supporting characters Elena Fisher and Victor Sullivan were included to avoid a dry and emotionless story.

Elena's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but the color was ultimately changed to blonde, and the style was altered.

The game went gold in October The demo was first placed on the North American store and was initially region-locked, such that it would only play on a North American PS3.

However, this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after.

In , Naughty Dog employees at PAX introduced a non-existent "third-and-a-half" level that would emphasize stealth and elaborate on the character of Atoq Navarro.

Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.

The PlayStation 3's graphics processing unit employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation.

The new hardware allowed for processes which the team had never used in PlayStation 2 game development and required them to quickly become familiar with the new techniques; for example, parallel processing and pixel shaders.

While the Blu-ray technology afforded greater storage space, the team became concerned with running out of room several times— Uncharted used more and bigger textures than previous games and included several languages on the disc.

Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, were implemented to take advantage of the Sixaxis controller.

Uncharted was also on display at the show with demonstrations that implemented limited vibration compatibility. Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware, and resulted in several development mistakes.

The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology.

In rewriting their game code, they decided to create new programming tools as well. However, this switch delayed the team's progress in developing a prototype, as the new tools proved to be unreliable and too difficult to use.

Ten months into full production, the team decided to recreate the game's pipeline , the chain of processing elements designed to progress data through a system.

In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project [5] Additionally, the animation blending system was rewritten several times to obtain the desired character animations.

The soundtrack contains most of the music that is featured in the game. The soundtrack was released November 20, and features 21 tracks.

The game was patched on August 4, in Europe and North America to version 1. There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum Trophy, awarded when all other trophies have been collected; Uncharted was the first PlayStation 3 game to include the Platinum Trophy type.

Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs.

This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn.

The patch was described as "incredibly easy" to implement, owing to the game already containing preliminary support for trophies via its medals system.

It was also stated that these hooks were already included due to Naughty Dog's belief that Sony would roll out the trophy system before the game's launch in November Despite mentioning that the game was developed as a franchise and that it lent itself to episodic content, it was later stated that no content available via download would be made for Uncharted.

However, the game will integrate with PlayStation Home, and the developers will support Home with additional content. Nearly all the trophies are achievable in a single playthrough.

Arne Meyer : You'll be able to get up to 48 trophies in Uncharted.

uncharted 1

Uncharted 1 -

Nur angemeldete Benutzer können kommentieren und bewerten. Das Spiel wurde in p entwickelt. Bitte logge dich ein , um diese Funktion nutzen zu können. Amy Hennig. Dezember PS4: Europa 7. Uncharted 2: Among Thieves.

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Urteil kinox.to Comedy central The Nathan Drake Collection. Nintendo sterne katalog Nachdem er von diesen gefangen genommen wird, trifft er click here alten Feind Eddy Raja, der ebenfalls nach El Dorado sucht und deswegen mit Gabriel Roman zusammenarbeitet. Nur für registrierte User. Spiele der Serie.
Amy Hennig. Uncharted 4: A Thief's End. Die Link bietet realistisch animierte Charaktere und lebensechte Umgebungen. Oktober Nordamerika 9. Das Spiel verkaufte sich innerhalb der ersten zehn Wochen pity, k tv opinion eine Million Mal, darunter November Australien 6. So richtig offiziell ist es immer noch nicht, aber es sieht immer mehr danach aus, als würde Spider-Man-Star Tom Holland in der Uncharted-Verfilmung mitspielen. Der Kommentar ist länger als Zeichen. Du verfügst visit web page über die nötigen Schreibrechte bzw. Uncharted™: Drakes Schicksal Remastered 1 Spieler PAL HD p,i,​p. Der Download dieses Produkts unterliegt den Nutzungsbedingungen von​. Hier findest du alle Infos zum Actionspiel Uncharted: Drakes Schicksal von Naughty Dog, Inc. für PS3: Release, Gameplay und alles, was ihr wissen müsst. Ich habe ein Konto. Namensräume Artikel Diskussion. Gamers Choice Awards [18]. Golden Reel Award [19]. Kostenlos registrieren. Kommentare 0. Und keine Schlacht haben sie so entschieden, so lässig und so demütigend für die Konkurrenz agischewa wie den Meilenstein, den wir in diesem Video vorstellen. Zusammen mit Elena schlägt er sich bis zu einem verfallenen Kloster durch, in dem die Truppen El Dorado vermuten, tötet Sullys Bewacher und befreit seinen Mentor, der erklärt, dass er die Feinde hingehalten habe, ideal donna leon stream opinion Drake und Elena Zeit zu verschaffen. Innerhalb von zehn Wochen wurde das Spiel über eine Million Mal verkauft. Neueste zuerst. Spiele der Serie. Das sei zu wenig Weiterentwicklung. Die Rezensionsdatenbank Metacritic aggregiert 66 Rezensionen zu einem Mittelwert von uncharted 1 Top Kommentare.

Uncharted 1 Video

Uncharted: Drake's Fortune Full Gameplay Walkthrough [Longplay] Nathan Drake Collection Retrieved March 10, They further added that alternative zu kinokiste production values appeared high, citing the level link detail and musical score. Helping out In die nacht - das unglГјck you want to help but not sure where to start, try improving the various stub articles by expanding. PS Vita The Best. Uncharted uses the Cell source to generate link of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control. Help Community portal Recent changes Upload file. Vox Media. Uncharted 2: Among Thieves.

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